Showing posts with label science fantasy. Show all posts
Showing posts with label science fantasy. Show all posts

Saturday, December 5, 2020

Not Dead But Dreaming: Noble Hunt adventure for Acid Death Fantasy, 24?? Supplement for 24XX games

 Despite 2020's efforts I am not yet dead. I am alive. I have dreamed adventures and things. I have published more things on itch.io. I have more things I must do. I am not yet ready to slumber in a grave, my skull embraced by the warm dirt, my eye-sockets full of worms, my brain-meat translated by them to Earth.

Library of Congress + PHOTOMOSH


2400

If you have not bought 2400 yet, you should. It is a fantastic cluster of systems and settings which covers classic cyberpunk, Classic Traveller, RIFTS/time-asplodin, space horror, science-fantasy... lots of things. There are a ton of hacks for it because Jason (the author) put together a great jam and a great 24XX SRD and template pack

Anyway, I wrote some character 'classes' / backgrounds and enemies to go with some of the wackier, more science-fantastical stuff. 24??: Enemies and Allies. There are ant-mecha, there's Entropy Wizards fighting anti-entropy wizards, there's luchadors, there's all kinds of stuff. 

Acid Death Fantasy Adventure: Noble Hunt

Some shit nobles are hunting desert folk. You can hunt them back. And do prophecy-inducing drugs! I took a lot of Dune ideas and jammed them into Acid Death Fantasy, added in a bunch of super-lo-fi 'layout' and, yeah. Noble Hunt. You can explore a titanic skull-cavern and find living memories, you can crawl under razorwire and over worm-traps, you can befriend soldier-conscripts and save them from shitty nobles. 

What's coming

Dang Mork Borg has teased this: CY BORG. I am super down. I am ready. It may be ready in 2021. I cannot wait that long. I have begun to compile a list of Modern/Future Miseries based on, what else, how hard the rich are trying to kill us all for their amusement / bank accounts. Heavily based on a Dread X Collection game, Shatter, which is a fantastic short game about how apocalyptic and horrid cyberpunk could be. Mork Borg has a great open 3rd party license, so I'm going to put some stuff together for it. I'm not trying to steal Cy Borg's thunder because I literally could not, but I want to play some mud-pit-cyberpunk (emphasis on the PUNK) before 2021. 

Monday, December 10, 2018

Passages of Planet Psychon

Rescuing this from Google+:

Here's a Passage-style oraclular list but for Planet Psychon or Ultra Violet Grasslands or whatever Heavy Metal / Moebius inspired thing you want. Some are from Passage, because it has a great list of words in there.

How To Use This: Roll 3d20 and make up a scene or thing or resolve some action using the Oracular Words! That's about it. 

1. Weakness
2. Might
3. PSI
4. Magic
5. Tech
6. Ancient
7. New
8. Crimson
9. Jade
10. Fuchsia
11. Azure
12. Light
13. Shadow
14. Memory
15. Hallucination
16. Walls
17. Portal
18. Discovery
19. Loss
20. Gods

The only thing that really needs explanation is the colors.

CRIMSON: Blood, Chaos, violence, brick, sky, rivers, motion

JADE: Wealth, vegetation, jungle, food, decoration, labyrinthine, complexity

FUCHSIA: Mutation, dust storms, sky, weather, skin, pools

AZURE: Sky, wind, air, starkness, openness, expanse, stillness in motion

Gods can be AI Gods, actual Gods, agents of Gods, false gods...

Memories or Hallucinations can be dreams, dream-quests, desires.

Planet Psychon has a lot of tables for weather, what the hex you're in looks like or sounds like, colors, etc. It's great, it's really vivid. UVG has some similar things going on with its illustrations and descriptions. Google them! They're AWESOME!

Passage is also pretty great. It's here: https://www.rpgnow.com/product/250996/Passage--A-Storytelling-Exploration-Game-for-Exactly-One-Player