THAT'S RIGHT IT'S TIME FOR troika: THE BEST RPG OF ALL TIME.
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SAMPLE MONSTER / SAMPLING MONSTER
You were just a moth, once. You lived in a nice cave, free of bats thanks to the dragon. Those callous adventurers hurt her, made her flee into strange angles, and all that was left was her blood. You mourned her, you supped on her lifeblood, and learnt that you can absorb things from monsters.
And everything is a monster.
Possessions: Large moth body, wings. You're big enough that a small person could ride on you.
Absorbed Power 3
Spell: Languages 2
Special: Roll Absorb against the monster's Skill to absorb whatever special ability it had. Use your Absorbed Power skill to use said power, if relevant. You can only have one at a time. You take on some aspect of the monster, you may use your Absorbed Power skill to heighten this aspect. Use of Absorbed Power may come at a Stamina cost.
Absolute power inspires rebellion. But only in a few. Your rebel cell was rolled up, captured, and you were denied sanctuary by others in the organization. You are in a unique position - are you still willing to fight the Autaurch, your old compatriots, both, neither? No one is sure. Either way, both sides consider you a loose end to be tied up.
Possessions: Poison capsule, lethal. Book of 1-time passphrases. Pistolet, 2 plasmic cores.
Pistolet Fighting 2
Secret Sign: Resistance 3
Spell: Coal Resolve 4
You inhaled a spore of the anti-sun, and its cold has settled into your heart. It may eventually consume you and render you an icy golem of its will, but for now you can use its effects for your own ends.
Possessions: Ice-crystal sword,
Golden Barge 2
Sword Fighting 1
Club Fighting 1
Spell: Hurricane (but with snow as well) 4
Special: Spend 1 Stamina per level of Ice Armor you'd like until your next rest. Ice Armor protects you from heat and cold completely. It also protects from damage. It can be created as a reaction, before damage is applied. Once you have spent 10 Stamina on Ice Armor, you become an Ice Golem. Hand your character sheet to the GM.
There are many warriors. Yours is a different path. You explain the function and mechanism of weapons to plebians - sometimes to convince the masses to avoid troubling their betters, sometimes to convince the masses to spend their silver ducats on exotic weapons at the behest of monied interests.
Clean Weapon 2
Weapon Cleaning Oil, 3 doses bottle
Crystalline Recorder / Projector - can project up to 500' and generate an image up to 150' square
Special: If you clean a weapon for an hour, it gets +1 to damage rolls for the first combat it's used in. Uses up 1 dose of weapon cleaning oil (which is about 46 sp a bottle). On a fumble you can't put the weapon back together and it needs to be repaired.
You loved your life as a farmer until you found out it was a complete lie. The rest of the villagers set aside your plot and prepared a place for you to get you ready to be a human sacrifice to keep their crystal dome alive and well, and to satisfy their Blood God.
Hungry Goat (Skill 7, Climb 4, Stamina 6, Small Beast Damage)
Shovel (2, 3, 3, 4, 6, 8)
Secret Sign: Blood God Cult 2
Special: You can reroll the mein of any wild or farm animal, but must take the rerolled value.