- Astrophysics
- Golden Barge construction theory
- Literature
- Theology, Confirmed
- Approved History
- Biology
- Necromatic Symbolism
- Magic Theory
- Metallurgy
- Architecture
- Poetry
- Crank conspiracy theories
- Secret anti-Overlord activism
- Ley Line tracer
- Mutation Theorist
- Mechanical Engineering Philosopher
- Psi Theorist
- Dreams
- Divination
- Post Structuralist Analysis of Television Shows
- Dragonography
- Mechanical Dopplegangers
- Mirror Universes
- String Theory
- Dance
- Music
- Cinema
- Chemistry
- Library Sciences
- Ghost Analytics
System will probably be a lot like In the Light of a Ghost Star and cribbed notes from gg no re's City of the Crepuscular Queen. That system is neat, in that you have a DC of 4 for every roll and you go up and down the dice chain based on your profession and how hard things are. A fighter rolls a d8 to fight, a wizard rolls a d8 to cast. A rogue rolls a d8 to sneak and a d6 to have a stand-up fight; a wizard probably rolls a d4 to melee people. Chases are rolling a d20 over the number of items you're carrying. Telling really bad lies to someone may be a d4 to succeed (at best), whereas doing something for your profession that you have a lot of time to set up might give you a d10 or a d12 to roll.
Most everyone will roll a d8 for their research topic as well, though the idea is that a fighter with Magic Studies as their research isn't a better wizard than the wizard. It would probably be that they could roll a d8 to know things about magic, do research on it, but they don't have much of the knack themselves. Likewise a martial arts-studying wizard is not going to have fun in melee, but they might be able to roll a d8 to detect and call out weaknesses to the fighter and give them an advantage.
Most everyone will roll a d8 for their research topic as well, though the idea is that a fighter with Magic Studies as their research isn't a better wizard than the wizard. It would probably be that they could roll a d8 to know things about magic, do research on it, but they don't have much of the knack themselves. Likewise a martial arts-studying wizard is not going to have fun in melee, but they might be able to roll a d8 to detect and call out weaknesses to the fighter and give them an advantage.
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