How does your campaign ship run? Is it a horizon fort which suddenly appears in a new place, its walls leaking blood into the fresh earth and staining your footprint upon new land? Have you been aboard your golden barge so long that you cannot sleep without the sibilant chanting of the kobold barge-worshipers who keep the engine going? Did the ghosts of prior crews chase away that para-demon which tried to stalk the stony corridors of your comet-ship?
What automates this campaign ship? roll 2d6
1. Kobold barge-worshipers
2. Skeletons, semisentient, various stages of decay, various levels of radiation
3. semi-sentient crew vine. 50% some poison ivy
4. unseen servants running off mana batteries
5. precision feng shui of the architecture
6. tiny clay golems made in a small kiln from exotic dirt
7. blue electric gnomes
8. ghosts of prior crew
9. manipulating a scale model of the vehicle at its helm, 'just works'
10. bound demon-crew
The crew has needs of their own. Skeletons need replacement parts, kobolds need some food. Demons want shore leave but gods help the shore.