Monday, May 6, 2019

Forest Hymn and Picnic: Whimsy, OSR, and Scenarios For Silly Times

Charles Darwin's kids' doodles 1
When I read the playtest docs for Forest Hymn and Picnic, I knew I needed to run it and find some material for it. The level-0 character creation is fun as anything - you could be a duck in a suit just looking to retire, a ghost possessing a scarecrow body full of angry attack chickens, or a person delivered by a drunken stork to a pack of wolves (who raised you properly). Cecil, the author, has some random character generators for the 3 class/races: Persons, Ghosts, and Animal Folk.

The system is set up to make dying relatively hard, compared to what I'd expect of Shadow of the Demon Lord and OSR-adjacent games. You go unconscious at the equivalent of 0 HP and that's it, there's no 'oh you got to -3 HP? you're dead' rules. Someone could coup de grace you but you're more likely to end up in hotter water. I imagine all the flintlock pistols are actually loaded with acorns and pecans, so that a good shot will knock someone out without killing them. 

Enemies can be fought, tricked, cajoled, or enticed to gamble, and the stats that represent them let the GM easily figure out a mechanism for this. Reminds me a lot of Knave, which was inspired at least in part by SotDL (And though SotDL predates Knave, I read Knave first and most). A monster's intellect or resolve basically gives a mental AC the players need to roll over to cajole them, anger them, or intimidate them. The PC's Int or Resolve, minus 10, is their modifier on a d20 roll. Stats are not randomly generated, but set based on your class/race and then changed by your background, which is rolled randomly. So you won't start out with a huge stat disparity between players, which in my experience is great for playing with younger folks (and plenty of not-younger folks too).

It's a less metal version of the OSR - nothing wrong with metal, but it's not what I listen to all the time. Sometimes you just want some goofy stuff to happen while playing the Cuphead soundtrack
Darwin's kids' doodles 2

So with this system in hand, I started looking for more whimsy in OSR scenarios and found things everywhere. From Ben Milton to Nate Treme to that crazy Blogs On Tape fellow Beloch Shrike, who wrote a Wiener Dog Dungeon! Milton's recent work was Witch and Wolf, a dungeon crawl with a strong Oz vibe. (He is also working on an RPG based on Labyrinth, which is open for preorder and looks quite great.)

The scenario I'm actually running is Nate Treme's Bad Frog Bargain, which is short, understandable, and yet has enough depth for the first couple of sessions with folks. It is not a dungeon crawl, but a towncrawl with very similar ideas - random encounters and events. There are suspicious superstitious guards, fairy-elf infiltrators, and a rain of curses. Two factions vie for the PCs to tip the scales their way. 

I decided that Frog Town is a potion-making powerhouse, so I had an excuse to use Wampus County's d100 potions table. Wampus County is a treature-trove of adjacent ideas to what is in Forest Hymn and Picnic - it's more modern and more frontiers, American Western feeling, but otherwise has a very similar vibe thanks to things like life Getting Worse via fairy-tale intervention. One doesn't die, one wakes up in a Giant Lightening Eagle nest where the hungry birds are hatching, in a torrential storm. 

Anyway, so far it's been great to see whimsical OSR scenarios, settings, and rules. After being immersed in weird horror for a long time, it's like a breath of fresh air to head towards an explicitly silly side of things. Where consequences are serious but not typically final, and monstrous NPCs can probably be talked into a game of competitive marbles to let you pass over their toll-bridge.

No comments:

Post a Comment