Sometimes the great chain of existence, the dance of the spheres, the vagaries of unknown gods leaves us alone. The city of Troika or its nomadic fortles demands answers. And in these cases, we can ask simple yes/no questions
- no
- no
- no
- yes
- yes
- yes
Or we can ask a question, give two answers, and roll 2 dice, 1 for each answer. The answer with the highest die wins.
But sometimes we must resolve actions in chaotic ways, to delight the horrid absent gods. Then we must consult a strange table
How Hard Is It Anyway?
- Roll 2d6 under current Stamina
- Luck check
- Roll under Skill. No advanced skill applies.
- Roll under Skill. Any advanced skill may apply. Come up with why of course.
- Opposed roll (vs Skill 9 if no other is obvious)
- Roll 1d6 in secret. Try to guess the rolled value. If you guess it, success! If off by 1, a mixed result occurs - partial success, or success but the situation becomes much more dire.
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