Then you know, if you roll up a tiny micro-village or a hermit in a lone building, you need something to make the hermit interesting. A micro-village would have some kind of defense mechanism to prevent random T-Rexes from eating everyone.
What's In That Lone Dwelling?
- Sage
- Weird loner hermit
- Psycho
- Mutant family who emit death field. 33% cannibals
- Abandoned / occupants killed
- AI and robot squad
How does this village defend itself?
- Force field and kerosene generator
- Sonic screamer fence
- Robot soldiers 3d20, fit in 1-3 shipping containers when folded up
- Magic! Bunch of warlocks from Encounter Critical. Or if you can't look this up, they summon 20' pits and hurl lightning (2d6 dmg)
- Pet blood dragon
- Village is mobile, has fast escape vehicles
- Mobile village, floats up
- Steel bubble swings up from ground
- Nuke and mutually assured destruction
- Actually a hologram, displaced and hidden
- Robot police enforce ancient laws, recharge in crumbling Poli Stati
- Orbital laser, only covers a 400' square foot area, in which the villagers dwell. Highly accurate, does 12d8 damage on a full blast.
If magic is too gonzo, just say the villagers have gene-locked Lasguns that can dig out a 20' pit really quickly. PCs could capture one, and maybe a sage could figure out how to gene-therapy the PC into being able to use it.
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