Thursday, December 29, 2016

Troika! Actual Play

I ran Troika recently for +Brian Wille, who was a lot of fun to have as a player, as you can see in an actual play of The Black Hack's Sorrowset city & adventure generator demo.

I ran this using that Troika dungeon generator I posted a bit ago, which ain't no Sorrowset, but, works well enough.



So here is a map and notes. I started out with the room marked 1 and built from there. We weren't in 3 long enough for me to start drawing boxes and numbering them, but otherwise from 2 you have 5 and 6 because 4 is already taken and so forth. The list underneath is our order of movement, more or less. Brian's characters met Xel, the drunk master lammasu, when they were moving back from room 3 to 1, in order to head back up to 2. The room 4 was skipped as the catwalk over sewer canals got precarious, and said canals contained albino crocodiles.



This is just a room key.



My copy of the main character, Calmorra (probably misspelt), a Poorly Made Dwarf. His assistant Crampus, a Temple Knight of Telak. Their friend Xel, from the random encounter table, a clingy drunk lammasu, and Trances, a total dick of a tower wizard who offered to 'buy' Xel in order to render his flesh into medicines. I did not think through his spell list, as I made it up right then, so he used Assassin's Dagger to send a mace after Xel. If you actually read and think about the spell, or just read the name of the spell, a mace is kinda the opposite of how to use it. But you know, live and learn. Also it was kind of amusing to see, and it did seem like an in-character thing for an inappropriate, half-mad tower wizard.

That combat was fun - Brian quickly realized he was outclassed and asked Xel to help drag his PC and henchperson away, and they aced initiative - I think there was time for Trances to act once (Jolting Crampus a smidge). Trances didn't have a ton of combat-spells or weapons - I probably should've had a bit more stat-ing out of him in the dungeon generator, which I will add at some point.

The rules are good; we both compared Troika! to the Black Hack and Into the Odd. OSR-influenced/derived systems which make more ergonomic systems out of the original material. The background-derived Telak played a big role in the adventure, what with our Poorly Made Dwarf sitting in a Godspeaker throne and talking to him, pledging allegiance and asking for a route out, which was nearby. The room lit up, with a pillar of light shining down on Calmorra. Telak's voice thundered out (from some speakers), amazing Crampus and Xel. And then Calmorra Luck saved vs death to get back up again. I think Brian knew something like that was coming - Calmorra did have to toss a charred skeleton off that chair before sitting in it. It was certainly fun seeing Brian take chances like that. Play unsafe!

Calmorra and company left with 400 silver pennies and one fewer reflection, as Calmorra's slack-faced copy is running around loose. I imagine Calmorra and Xel found a bar and got drunk enough to wake up in some other interesting, dangerous, and hopefully lucrative situation.

Tuesday, December 20, 2016

Dungeon Generator for Troika!


My dungeon and encounter generator for Troika!

I've been nerding out over Troika lately, and am always glad to have another system like Into the Odd or The Black Hack. The setting is baked into the rules and backgrounds and such in Troika, similar to Into the Odd, and I have a hard time describing what I love about the setting so much. Probably the mix of fantasy and science fiction, without the setting feeling like Numenera, where it's all really technology at the end of the day. There are devils and demons and angels, and people who hunt and kill them (demon hunters' background description indicates they go after devils in the forests and angels in the city slums with equal gusto). Weirdo magicians and ministers who piss in ponds. Burglars and thinking engines and mutants from between the spheres.

I love that there are backgrounds which can naturally be at odds with each other, like the aforementioned demon hunter and, say, a skeptical lamassu who is hanging out on the mortal plane. Or a faction of fervent devourers and a priesthood who regard mass as sin. Wizards and wizard hunters.

So anyway, not having a dungeon like Into the Odd's one-page rules and dungeon, I wrote a very long Troika-inspired version of my own.

Sunday, December 18, 2016

Some notes on the UNDERGROUND setting

I love implied or obliquely defined settings, and Into the Odd and one of +Joel Priddy's hacks of it, UNDERGROUND, do this well. Priddy has written a version of Into the Odd which takes place in modern day North America, where the PCs are living in a town or city above a megadungeon. Things seem normal but aren't. I had written up some setting principles a long time ago, and happened upon them today. Figured I didn't want them to just be another forgotten thing in a notebook. Chris McDowall's notes on the Into the Odd setting are mostly just bullet points, which I sought to emulate here, as 100 pages of notes on how Erotalia's honey trade is destablizing the region reads like the dialogue from the Star Wars prequels to me.

THE WORLD

  1. Things seem normal on the surface.
  2. Nothing is really normal.
  3. The world recedes from itself.
#3 is meant to say that the world is stretched out. Distances which were once trivial are now perilous and fraught. People generally don't think about this; they tend to ignore it. Travel just isn't done by normal folks. Fortunately, PCs are never normal.

21st CENTURY NORTH AMERICA
  1. City-states more than countries.
  2. No one is in charge.
  3. Everyone cleaves to strong opinions
ATLANTA
  1. Balkanized into neighborhoods.
  2. Things rise from the Earth when it rains.
  3. It's raining more and more these days.
  4. People are stuck here from all over.
I'm in Atlanta, and I wrote this in 2015, when we had record-level rain. Flooding and water issues and the like. Now we're in a drought, but I still like the idea of Atlanta looking more and more like a horror Atlantis.

If I did this, I'd have the PCs start in Atlanta, but they'd've heard things about the rest of the country at the very least. Some of the following is true.

THE FAR SOUTHWEST
  1. 'Crypto', the soil bacteria, now makes enormous mounds and columns.
  2. From here the moon looks like the Earth.
  3. Days of the long suns burn things up.
THE GULF OF MEXICO
  1. Oil rigs go dark and become places of treasure and danger.
  2. Daily storms reshape the coast.
  3. Giant crabs wander about.
NECROPOLIS YORK
  1. The dead live (mostly in Midtown).
  2. The lower necropolis connects to the Underground and Elsewhere.
  3. Bankers bunker down and are bringing back feudalism.
MINNESOTA
  1.  Frost giants stalk the tiaga.
  2. The twin cities are besieged.
  3. Lake Superior is endless.
THE CRACK
  1. There used to be a mighty river here.
  2. Places were pulled in when the Earth split. Sometimes they come back.
  3. It goes deeper than it should.

Friday, December 2, 2016

The Sprawl AP: Cakewalk in Fallen

The Johnson had promised an easy mission in a po-dunk rural town. A scientist to extract alive or kill, if necessary, provided the PCs could tolerate less money. Little security, the only hard part is finding her.

If you go to Fallen, tell everyone if you've been there before. If you have, you can declare another contact this session, who has to live in Fallen. If you haven't, mark experience. (I originally said if you've been there you can declare a contact or take 2 hold and spend that on social rolls, everyone chose XP or another contact.)

The PCs had spent gear getting out of a quarantine around the Sprawl, impersonating corporate couriers. They had driven to the walled town of Fallen, population 400 or so, farmer-drone operators and weirdos and the Cookers, the gang which monopolizes drugs in the town. The town is walled with stacks of cut-up double-wides filled with concrete and scrap metal. Most of the buildings are repurposed trailers, stacked up a few perilous stories, or shipping containers. A few streets to rub together, one hotel, one bar.

A few years ago, most of the town had been burnt down by Jack, our Killer.

The PCs had finished legwork, our Pusher, Bello, having acquired a flamethrower/guitar. Our Driver, Corsair, had found out his TB-2119 would not be fixed by wide-spectrum antibiotics. A detective or bounty-hunter contact of Jack's had indicated the target, Marstellar Wu, was working under the town's bar, which is the Cookers' HQ. A cousin of our Hacker, Norman, worked as a bouncer there, and would let Norman's family know about his mercenary work. So Norman jacked in from the hotel and did his work from there.

The player of our Infiltrator, Slip, had to leave due to work constraints, but she had left a gel-round filled derringer in case nonlethal work was needed. Between Bello (Pusher), Jack (Killer) and Norman on the building's security cameras, the crew arrived at the top of the underground lab. Jack had to emotionlessly threaten a bar back to keep his identity hidden, and the Pusher acted fast to use his Vision Thing on some basement-level guards. Otherwise, the Cookers were off checking spurious building security alerts.

Jack drops down the last section of ladder, fast enough an automated turret he heard couldn't just shoot him before he could fire back. His rifle shredded the gun-cam, though the noise led the Cookers to summon the rest of their gang, who began driving up to the bar and hustling inside.

Bello and Jack used up some intel to know where to find Wu, as the lab had quite a few rooms. They heard the rumble of an explosive coming from some distant part of the facility, the sound of another team entering. The two headed off to Wu's residential room.

The Pusher tried to talk her into just walking away, and normally would've probably succeeded, but Wu adamantly indicated a cortex bomb would kill her if she left the facility. Jack whispered that they didn't need her alive, while Norman went on a Matrix rampage. He tried to burrow through the bar's matrix node and into the lab's, but was confronted by another hacker, who damaged Norman, but was dispatched. Norman logged into the hidden lab's node and began subverting the black ice laser fencing - behind it, a security node which controlled turrets and Wu's cortex bomb.

Meanwhile, the elevator down a corridor from Wu's residence chimed and descended. Bello and Jack set up at the other end of the corridor, Jack with the Ripper, a huge, high-powered rifle, and Bello with a semi-auto shotgun, just inside it's near range. The doors opened, fluorescent light shined on no one - the elevator appeared empty. Then, a small drone plopped out and began flying swiftly towards the two.

They fired and it exploded - a remote recon/grenade drone. The two took their 0 harm, thanks to armor and distance from the drone, and watched as the elevator descended again. Bello peeled the doors open and began burning everything he could, hoping to dis-temper the steel. Jack hefted a large couch from Wu's residence thanks to his cyber arm and ran back to the shaft, jamming the couch in place such that the elevator could not get to the landing and open. Inside, an assault rifle and grenade drone looked around. Its audio inputs registered someone clomping about atop the elevator.

Norman breezed through the black ice barrier and stood before the laboratory security node. He ruined the data which would allow someone to detonate Wu's cortex bomb, as the controls for it were local, and then accessed the rest of the lab's physical security systems. Down the elevator shaft was a garage full of Cooker vehicles. The garage door had been thermited open, and three runners stood in camera view. One deactivated turret was in range of them: Orval and Celesta, the drone operator, and Breaker, the only person Jack had personally fought and failed to kill. (And who managed to run Jack over with his sports car at the time.)

The turret opened up. Breaker whirled out of the way despite being the primary target - his chipped reflexes saving him. Orval also escaped death, but Celesta was lit up and fell, dead. The drone in the elevator fired its assault rifle through the sofa and then halted, its sensors dimming.

All in all, it was a pretty sweet session. Hopefully Corsair will get to bust out some sweet backroads driving against some hinterlands folk.

Thursday, December 1, 2016

I want my Studio Ghibli cyberpunk movie

On Your Mark

It is stupid hard to find this video on the internet. I think it's a combination of a super overused phrase ('On Your Mark,') and that it's a Studio Ghibli short from 1995. Anyway, quite the wonderful science fiction / science fantasy short.

In other news, Troika! is an outstanding and evocative little game. Like Into the Odd, the equipment (and, in Troika's case, the character backgrounds) suggests a  very cool setting without giving you one. All it needs is an implied setting workbook and answers to Jeff Rients' 20 questions, and you'd be off to the races. Running some crazy stuff with fallen angels and sword monks and key wizards and paper-skinned undead witches. And those are the PCs!

Wednesday, November 30, 2016

Samizdat Vol. 2 Issue 3

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Sickness SpreadingA dry cough is spreading through the sprawl, with sufferers also showing signs of fever, night sweats, weight loss. 

"I'm not sure how this has spread so quickly," said Iago Kuchina, head of the 2nd St Doc's Box. "I can confirm that the disease is very contagious. People with latent symptoms can transmit the disease. Symptomatic people are obviously stronger vectors."


Asked if micropore filter-masks helped, Kuchina shrugged.


"We're still trying to figure out what we're dealing with."


There is no known cure, and early symptoms could worsen over time, Kuchina indicated.


"Or, who knows? Everything could turn out roses." He laughed and peeled off in his mobile operating theatre, swerving around a man who coughed into his hand and held up his bloody palm. 


One anonymous source slaving through mid-management indicated that multiple corps are in meetings with Single Sun, discussing possible quarantine measures. Of course, involuntary quarantining carried out by megacorps would be illegal under territorial law... 

Black Eye for Networked Fabrication Implementations: Prototypes Stolen!!NFI sources indicate that a shipment of prototypes were stolen one week ago during routine transit. NFI CEO, Nathaniel Steele Bengt, has personally executed one of the contractor shipment managers involved in the incident during a debriefing. 

The prototypes are apparently legged armored personnel carriers, though one source indicated this is a misnomer - the vehicles can't transport more than one person and a small cache of cargo.


Such vehicles, armored and likely armed, would pose a serious threat to runners or gangers armed with anti-personnel small-arms, even firing AP ammo! Keep your Kilgore Co. RPG-777 launchers handy should you find yourself hunting this dangerous prey.

Yay another iteration on Apple-Monsanto SmartGrowth!Idiots at E3 are taking their anti-priapism pills, trying to look professional as they whore A-M's SmartGrowth, or iGrowth as cancer-laden old farts call them. They would know, having developed the initial skin cancers the comms-unit ("and so much more") caused as a side-effect of use. 

Though offering a number of (admittedly) useful features, which we won't bother to hawk here, Samizdat Editorial must remind people that SmartGrowth WILL GIVE YOU FUCKING CANCER. Thank you, this has been a public service announcement.

Deprecated Corporate Vat-Grown Bodyguards Apparently For Sale
Corp Fixers are wandering around with these creepy things in their crews nowadays. Apparently a job went very, very right against one of these metal-toothed, dermal armored fellows, and since then corporate mid-level management has divested themselves of their former meatshields. Though 'deprecated,' it's worth pointing out that these identical gents can withstand a surprising amount of punishment. It's rumored that a few have gotten inhibitor chips surgically removed, and are now freelancing. Some runners just made their own competition! Now that's Unbridled Capitalism at it's... finest? Yes. Let's go with that.

Omega 11 Satellite Probably Mind Controlling Us AllIn user-submitted news, the Omega-11 satellite, recently stationed in permanent geo-synch with our lovely patch of sprawl, is beaming down mind-control rays as we speak. These evil rays caused the water riots two years ago which devastated the old Underdock neighborhood. In short, it is to blame for many of our woes, and apparently the Church of Christ the True Flesh will pay for its sabotage. Of course, first you have to find the Church. And convince them that you believe their crazy bollocks. Good luck runners!

-=-=-

I stole this idea from Deus Ex: Human Revolution. Samizdat is an underground journalism / conspiracy publication there. Of course samizdat has a very interesting history as well. Anyway, I haven't written up APs from the Sprawl games I've run, but this is some between-session news that reflects both what the PCs have done and what else is going on.

Wednesday, September 21, 2016

Some Sprawl Enemies / NPCs

Just some NPCs / enemies for The Sprawl. I wrote out 'moves' for these folks - these aren't quite the same as Threat Moves or MC Moves or the like. It's more like how this NPC could Make Their Lives Complicated Now or Inflict Harm or the like. Or just things the NPCs might try to do if the PCs flub hard, which lets the MC offer up a choice - now Sandman and his crew are splitting up, the woman on a folding moped with... a rocket launcher? Or an electric van, or a VTOL 'copter? The Wire Dancers are harassing some merchants and heading your way, maniacal looks in their eyes. A skyscraper's window shatters and you think you see a stealthed microlight whip out into the night, but you can't quite track it without trying to Assess the situation. That kind of thing. Just ways of thinking about how these crews normally operate.

Razor: Stealth melee assassin type

  • He's armed with a sword, wearing a stealth suit, grav harness, and has a microlight and a briquettes of hexa-C4. 
  • He has dermal armor, exposed in places like his cheekbones and knuckles, and stainless steel teeth. Can survive 4-5 harm. (Deprecated corporate vat-grown security.)
  • Helpers: Meeks and Scoot, tazers, knives, stealth suits, microlights.
Moves: 
  • Ambush suddenly at hand range 
  •  Cause an explosive distraction
  •  Misdirect the players from something Meeks and Scoot are doing

Bristol: Owned Pusher working for a Corp hunting a PC

  • Implanted weapon, holdout gun, armored coat, flashy methane-powered car
  • She squats with the Upstreet Folks in Lower Downtown, a gang of entertainers and technical kids run by a real fucker, Harvard
  • Works for <BIG CORP> and her fervent beliefs are related to their goals
Moves:
  • Use Vision Thing / Fast Talk against a PC. The PC can mark experience if they do what she wants or are Acting Under Pressure to deny her, for Fast Talk. Vision Thing would give her hold and let the MC hand out +1's or -2's. I don't want to track hold, but if you feel like you're giving out XP like candy, it's an option.  
  •  (Anyone trying to Fast Talk or use Vision Thing against Bristol has to Act Under Pressure first. Good luck!)
  •  Rouse up an angry mob and send it after the PCs. Medium gang 0-harm, close, 0-armor, can take 2 harm. Of course as a medium gang it'll do 2 harm to any one PC who gets in range of it.
  • Send some technical Upstreet Folk against the PCs, directly or indirectly 


Crash and the Boys: Hacker collective

  • Fights as black ICE (Crash) or Red (the Boys)
  • (Note: I have no deckers in my game presently, so, most of their moves are about what they can do in the world. Also, not much info on who they are. The PCs would have to do some investigating, these guys are pretty obscure / intentionally anonymized.) 
Moves:
  • Take over something in the immediate environment which can't hurt the PCs, but they can tell something is strange as cameras glitch out and then focus on them 
  •  Announce themselves with old school animation cutups  
  • Take over localized gun turrets 
  •  Set off alarms and direct security towards 'heavily armed bath-salts-smoking thieves/murderers/barbarians/raiders' - the PCs
 
Devona and the Wire Dancers: gangers, protection rackets and combatants

  • Small gang with monofilament weapon implants, cybereyes with night vision mods
  • Armored clothes, can eat 4 harm, have 1 armor
  • Nikki and Mina: VTOL bike riders with molotovs 
Moves:
  • Blow lights in the immediate area 
  •  Set up an ambush with some stolen incentive (weapons, cyberwear, etc) 
  • Fall back, hide in dark decaying buildings, lay mines and noisemaker traps 
  •  Interdict trade in their territory

Sandman and Spotters: Snipers

  • Sandman has a 4 harm far/extreme rifle with thermographic, night vision scope. 
  • Sandman has carbon-fiber and anodized titanium eyes and an old chrome prosthetic hand which belies her seeming youth. 
  • Sarah and Sleeper are spotters/backup. Sleeper has a 3 harm far/extreme rifle with a regular glass scope. Sarah has a micro-missile launcher (near/far 3-harm breach) and a flechette pistol.
  • Sarah's chipped with skillwires around rocket launcher use and breaking & entering. Sleeper has 4 prosthetic limbs of varying length, and cybercoms.
  • VTOL 'copter, electric van, foldable scooter. They don't travel together if they can help it.
Moves:
  •  Announce themselves as a laser beam traces over someone's face  
  • Kill from extreme range - someone the PCs can see
  • Kill from extreme range - someone the PCs know  
  • Fire on the PCs from extreme range
  • Split up and disappear