I've been messing around and making characters in Savage Rifts; this is my clothes-hound former-mechanic-turned Combat Cyborg. The Juicer Uprising was rough on Kal, or rather, the Coalition Shattered Earth campaign against some Juicer irregulars.
Combat Cyborg Sample Character
I originally had one of his edges as Acrobatic, but that seems to go against the spirit of the 'war only, otherwise not dexterous' nature of the Icon. On the other hand, it could be fair enough - it's not going to help with lockpicking, but it definitely applies to moving about the battlefield efficiently and safely. I'd imagine agility tricks would be not hindered by their lack of skin sensitivity and such, but that's subject to your GM. Though I would argue that throwing sand in someone's eyes isn't so different than hurling a grenade at them. Just cheaper.
Regardless, I picked Brawny, Battle Hardened, and Elan instead. This cyborg is going to kick ass at soaking hits, and is still going to be fast enough to maneuver, flank, and even swim. And strong enough to club someone with a tree, doing Mega Damage!
Hindrances were fun. The fellow is a clothes-hound, kitted out like Punished Snake in fancy load-bearing harness, fashionable military fatigue pants, and an over-sized, antiquated hat. So a mix of Snake and Ocelot? Anyway, the clothing won't stand up to a grenade very well, unlike the cyborg, but that's just a good excuse to get revenge on your enemies (who are also the enemies of fashion). Heroic was somewhat obvious what with the Tomorrow Legion, and this borg's background as an aid to the Juicer Uprising. Wanted by the Coalition - I imagine this minor hindrance being that he's wanted for petty smuggling - they didn't find out he helped get Uprising prisoners out of detention blocks, much less that he fought against the Coalition. This may be a weak excuse - maybe he broke some Federation laws traveling through there at some point. Maybe the Coalition isn't sure that he did anything because many combat cyborgs look similar.
Cyborg attributes feel like they're stamped from a common piece of MDC metal - which is the point, after all. Skills and edges allow for more variance, though you're not playing a Lord of War to shy away from being good at fighting. I could've increased one more stat rather than take those 3 edges, but I love the way Elan and Battle Hardened work together, and skipping BH now would mean my novice character couldn't grab it for a long time. And I can't resist the boulder-hurling implied by Brawny. I'd probably want to have this character spend his downtime doing yoga, meditative handstands, climbing, leaping, rolling, etc, such that picking Acrobat in the novice rank would make sense. I've read a lot of Battle Angel Alita, and love the idea of a somewhat-graceful cyborg.
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